Novel 45

 

Chapter 151: Legendary Cards and Traces

Date: 2025-03-20
Author: Xian Ge

Tang Yao ignored Si Jinliang’s hesitant expression and returned to her desk, lost in thought.

Honestly, designing cards wasn’t hard. Settling on mechanics wasn’t either.

As she’d heard in her past life, humanity’s millennia of accumulated wealth—knowledge, insight, wisdom, and art—was laid bare for her to use.

But accessing this gift was easy; applying it wasn’t.

For one, Hearthstone wasn’t just about designing cards and mechanics. It leveraged online gaming’s strengths, blending multiple elements into a holistic experience.

Take entry effects.

Most Hearthstone legendary cards had striking animations, often paired with dramatic sound effects and dazzling visuals.

This sensory impact wasn’t just cool—it deepened player immersion and satisfaction.

Plenty of players probably lost it hearing, “Growth, life, joy, and friends!”

Aggro players hearing, “We’re gonna be rich!” might’ve had heart palpitations.

Physical TCGs couldn’t match that.

Video games outshone tabletop because they delivered visual, auditory, and emotional punches, creating unique, immersive experiences.

Blizzard hadn’t shied away from TCGs.

World of Warcraft TCG existed, but its sales tanked, failing to rake in big bucks, and was eventually scrapped.

Hearthstone took its place.

Then there was World of Warcraft’s lore.

Hearthstone’s success leaned heavily on that sprawling IP.

Decades of worldbuilding, characters, and stories gave Hearthstone rich material and emotional resonance.

Tang Yao couldn’t replicate that here.

Finally, interactivity and social features—ladder rankings, friend battles, arena mode.

These were essential, making the game more engaging.

So, beyond cards, there was a lot to consider and solve.

But no matter what, cards were the foundation.

With rules set and cards finalized, she wouldn’t have to brainstorm alone anymore. She was the boss, after all.

How could she do all the work?

She had to leave some for others.

Worldbuilding, art style, card effects—these could be crowdsourced.

As long as she nailed the game’s core framework, the rest would fall into place.

With that, Tang Yao exhaled, pulled out her chair, and sat, ready to start the grand “recreation” project.

But before diving in, she recalled something amusing…

In her past life, early mobile games almost always circled card mechanics—think I Am MT or Dota Legends. Even Onmyoji blended turn-based and card gameplay.

But here, FGO already existed, setting a high bar for anime mobile games. Other studios chasing plot or character-driven stories would face FGO head-on.

And when Card Clash launched… card games chasing mechanics would face it.

Skin-deep copycats wouldn’t cut it.

Even if they did, Tang Yao wouldn’t let them steal players.

When it came to update speed… no planner could match her.

Take FGO. She’d long eyed the transformative 1.6 and 1.7 story arcs.

For Card Clash, her launch version reached Blackrock Mountain.

But beyond that, stellar expansions like League of Explorers, Journey to Un’Goro, and Knights of the Frozen Throne awaited.

Copycats trying to snipe players?

Dream on.

So, Tang Yao was curious. With shallow imitation blocked, would other studios pivot to niche mechanics or markets? Would they push toward heavier, mobile-optimized gameplay?

If they did, things would get interesting…

“Yao… why the big grin?” Li Xue’s voice broke her thoughts.

Tang Yao snapped back, seeing Li Xue standing before her, cradling a mug, her smile lingering.

She blinked, feigning mystery. “Nothing, just thinking of something fun.”

“How’d house hunting go?” Li Xue asked, not pressing further. She smoothed her skirt, sat gracefully, legs crossed slightly to one side, and sipped her steaming instant coffee.

“Signed the lease. Same neighborhood, Building C, 12th floor,” Tang Yao replied, then grinned. “But, Miss Li, I thought you’d come check out the place with me… You didn’t even show!”

“Sorry.” Li Xue paused, setting her mug on her lap, her soft features tinged with apology. “I didn’t expect my dad to call me for dinner. I meant to go with you…”

Tang Yao teased, “No excuses—you owe me compensation!”

“…” Li Xue, seeing the playful glint on Tang Yao’s lovely face, knew she was joking.

So, she handed over her coffee, teasing back, “Here, a sip as compensation.”

“…That cheap?” Tang Yao eyed the mug, giving Li Xue a mock glare.

Still, she took it and sipped.

Bitterness spread across her tongue.

…No other flavors.

It was just instant coffee, and Tang Yao didn’t even like coffee—she preferred tea.

Meanwhile, Li Xue seemed surprised Tang Yao didn’t mind. She glanced at the faint lip mark Tang Yao left on the rim, then at Tang Yao’s cherry-pink lips, pausing. A flush crept across her soft cheeks.

But she quickly recovered. “Next time, just drink it. I’ll brew more.”

“Thanks.” Tang Yao handed the mug back, joking, “Compensation accepted.”

“…” Li Xue said nothing, cradling the mug, her fingertips brushing the rim where a hint of cherry-pink lingered.

She subtly lifted it, sipping where the mark was, her lipstick faintly overlapping it.

They chatted briefly before diving into work.

The studio was busy. The pre-holiday looseness was gone.

Tang Yao threw herself into card design.

Li Xue tackled daily tasks, occasionally stepping out for interviews.

Tang Yao wasn’t kidding about making her manager.

Li Xue was building finance and HR departments.

There were plenty of applicants.

Tang Yao had skimmed their profiles, offering Li Xue some structural suggestions.

But Li Xue led the charge.

So, she was swamped.

Though their desks were side by side, they didn’t talk much.

Meanwhile, Tang Yao’s focus was all on Card Clash. Iconic cards became text.

She even categorized them.

Soon, legendary cards were listed.

Some had later versions with the same name, requiring choices.

Take Alexstrasza. The classic version hit heroes, setting their health to 15, but a later one could target anything for 8 damage.

Tang Yao stuck with the original.

Or Malygos. It later became Spellweaver.

This was due to meta shifts. As an online game, Hearthstone’s long updates made it complex and hard to control. The Core Set was a soft reprint, letting designers tweak class power via new cards, keeping balance.

It also brought back Wild cards.

But here? The game wasn’t even out.

No rush to replace classic or basic cards with Core ones.

Her keyboard clacked steadily.

Occasionally, Tang Yao grabbed her stylus, sketching entry effect concepts for memorable cards.

Whether they’d be used was another matter.

She was fast. By noon, legendary cards were done.

Tang Yao leaned back, smiling at her morning’s work, stretching her arms high, her mature curves accentuated.

But, sitting in the back row, no one saw.

After easing her body, she leaned forward for her mug.

Instead, she grabbed Li Xue’s.

Yup, full of coffee again.

Tang Yao recalled Li Xue hitting the break room three times… She’d been so absorbed in her pitch, maybe influenced by Li Xue’s earlier gesture, that she hadn’t gotten her own water.

She’d drunk from it that morning.

And Li Xue seemed to use the same mug… so they’d been sharing.

Neither seemed to find the intimacy odd.

Now, though, Tang Yao noticed. Holding the warm coffee, she spotted a faint red mark on the rim and paused.

Li Xue usually wore light makeup.

But she always used lipstick, however subtle.

And it wasn’t very waterproof.

Staring at the faint mark, Tang Yao felt a strange flutter.

Li Xue’s lip color was gorgeous… glossy, soft-looking.

Lost in thought, she sipped the coffee.

Still bitter.

But, maybe it was her imagination, it seemed less harsh this time.

“Tang Yao…” Li Xue’s voice cut in, drawn out with a whine. “So much work.”

Tang Yao snapped back, banishing weird thoughts, and turned, mug in hand, to see the exhausted older sister. She grinned. “You’re working hard.”

Li Xue plopped into her chair. “Really hard. You owe me compensation!”

Tang Yao laughed, hearing her own words thrown back, and handed over the mug. “Here.”

“Thanks.” Li Xue took it, sipping naturally.

When she set it down, the faint red mark, already faded by Tang Yao, was gone.

Tang Yao eyed Li Xue’s flushed ear tips and blinked.

(End of Chapter)


Chapter 152: A Game Set to Go Global

Date: 2025-03-20
Author: Xian Ge

After that, Tang Yao poured her focus into Card Clash’s pitch.

Li Xue tackled HR and finance, each busy in their own world.

But they’d occasionally sit, share a drink, and chat.

Li Xue mostly asked Tang Yao’s thoughts on applicants…

Tang Yao? She asked if the card designs were cool… yup, card settings.

Everything moved smoothly.

Tang Yao’s pitch took shape, with heaps of card descriptions and mechanics turning into text and sketches.

Avalon’s staff grew, the studio buzzing with energy… ANF was lively too, drawing old-school anime fans. Avalon also pulled in FGO players.

Some joined, betting on Tang Yao’s company’s future, ready to grind now for later rewards.

Whatever their reasons, Li Xue’s screening ensured most were capable.

Meanwhile, Tang Yao’s move kept chugging along.

Finally, the day she finished moving, her pitch was complete.

A hefty stack.

Every card, every mechanic, detailed meticulously, aiming for perfection.

Drawing on experience, she noted potential card synergies, like Emperor Thaurissan, a staple in early Hearthstone OTK decks, and flagged risks of cost-reduction cards.

After a morning reviewing it, confirming no issues, Tang Yao took the pitch to Si Jinliang.

Si Jinliang had been tweaking Card Clash’s core rules based on her first pitch.

The game’s framework was there—reusing basics saved effort.

When Tang Yao approached, he was discussing something with Shi Wanglin.

Noticing her, he looked up. “Tang Yao, I still think 500 cards is too much, and nine classes? How about this: start with five classes, aim for 200 cards. Otherwise, it’ll take forever…”

But before he finished, he saw the thick stack in her arms.

“?” Si Jinliang mentally raised a question mark, eyes widening.

“No worries, it’s done.” Tang Yao confirmed his fear, setting the still-warm, freshly printed pages on his desk.

Si Jinliang and Shi Wanglin gaped, jaws dropping.

Wait.

What?

Si Jinliang, disbelieving, asked, “This is…”

“The class system and cards you mentioned. Review them first,” Tang Yao explained. “There’s a lot, and it’s complex, but you two have played it, so understanding why the cards are designed this way shouldn’t be hard. Get familiar, then comb for issues and flag cards needing tweaks.”

“…” Si Jinliang went quiet, then shot up, flipping through the pages.

No.

Impossible!

Just days?

But on the first page, he saw legendary cards.

Four dragons: one boosted spell damage, one set a hero’s health to 15, one burned the rope, one added a Dream card to your hand each turn.

Simple, direct descriptions.

Mechanics explained clearly.

Ysera’s Dream cards had detailed notes.

Stats, effects, costs…

Si Jinliang kept reading.

Leeroy Jenkins’ Charge.

Tirion Fordring’s Divine Shield, Taunt, Deathrattle.

Prophet Velen’s doubled damage and healing.

Loatheb’s enemy spell cost hike.

Emperor Thaurissan’s cost reduction.

Bolf Ramshield’s attack buff per friendly minion death while in hand.

Wild, imaginative designs.

Si Jinliang’s fingers trembled, his throat bobbing with each page.

After seven or eight, he couldn’t take it, looking up at Tang Yao, standing poised before him, utterly floored. “You… designed all this alone!?”

Card game development was brutally tough, demanding immense planning skill.

Card design had to balance strategic depth, fairness, player experience, and scalability.

Each card’s power needed to match its cost, effect, and rarity, avoiding overpowered or useless cards.

Card combos could spark unintended synergies, requiring rule limits or pool tweaks to maintain the meta.

With different factions or classes having unique mechanics, overall balance was key.

Cards had to be internally consistent, strategically diverse, thematically cohesive, and not overwhelm players cognitively.

Honestly, it was hard.

Si Jinliang knew this from making Card Clash.

Its 300 cards took his entire planning team countless nights and bald spots to produce.

His team had veterans, some sinking tens of thousands into TCGs, who’d worked on other card games, dreaming of their own TCG. Many were hardcore players.

They brainstormed for him.

Yet, designing cards still gave Si Jinliang migraines.

But now, this girl, in under a week, dropped… a mountain.

Whether the rules held, strategies varied, or balance worked was untested.

But the creativity, fun, and clear effect descriptions were enough to make Si Jinliang question his existence.

No way!

This can’t be right!

“Not just me.” Tang Yao, unable to explain her past life, said, “It’s the work of many TCG fans.”

“…” Si Jinliang scanned the room, landing on Tang Yao, the project’s only planner, and went silent.

Who’re you kidding?

Seeing his look, Tang Yao didn’t elaborate—she was busy. “Get familiar with it. Come to me later with issues… Oh, one thing.”

She paused, hesitating, then said, “Card names are placeholders. The game’s worldbuilding isn’t set, so don’t sweat them. But the setting will definitely be Western fantasy. That’s non-negotiable. Why? My goal isn’t just domestic—this game’s going global.

“You get what I mean.”

Without Warcraft, the story needed reworking.

But Tang Yao wanted a Western fantasy backdrop.

Card game fans weren’t just domestic—overseas, they were legion.

In her past life, card games had a global fanbase. Unlike other genres, their audience and regional traits were vague.

Otherwise, Magic: The Gathering and Yu-Gi-Oh! wouldn’t be worldwide hits.

Same here.

Card game fans were everywhere.

But most couldn’t afford physical cards.

Physical TCG makers often avoided heavy digital pushes to protect their lucrative physical markets and pricing.

Digitalize the game, and what happens to physical cards?

But card games going online was an unstoppable trend.

Hence Hearthstone in her past life.

Here, traditional PvP card games lacked a standout title.

The niche was wide open.

A solid product at this moment?

Tang Yao bet it’d succeed big.

Plus, if this world followed her past life, mobile game growth would bring stricter regulations.

Even if they eased later, a “license freeze” window would sting.

But with an overseas market?

No worries.

You’d be earning foreign cash!

Total freedom!

“G-global?” Si Jinliang was even more dazed.

“Yup, get familiar first.” Tang Yao nodded, knowing it was early to discuss. Leaving that, she turned and left.

She still had Chainsaw Man to draw.

The website couldn’t be neglected.

Tang Yao hurried off.

Si Jinliang watched her go, only turning to Shi Wanglin, who was eagerly reading card descriptions, and muttered, “I feel like a failure…”

Seriously.

He was crushed.

If he hadn’t made a card game, maybe it wouldn’t hit so hard.

But he’d made Card Clash!

This was brutal.

“No biggie. We all felt that during FGO,” Shi Wanglin said, patting his shoulder sagely. “Everyone does.”

He was calmer.

Probably numb from FGO

Si Jinliang, seeing his face, went numb too.

His first time working with Tang Yao, his first time crushed to self-doubt.

But self-doubt aside, the pitch needed reading.

About ten minutes later, Si Jinliang steadied himself and dove into Tang Yao’s cards.

Shi Wanglin went quiet, reading too.

Soon, they were engrossed.

From noon to evening…

At 6 p.m., most staff left for dinner.

They kept reading.

Until someone’s chair scraped loudly while heading out.

They snapped back.

“Holy…”

“Holy…”

Both blurted the same word in unison.

Then, Si Jinliang, skipping dinner, stared at the wildly creative, consistent cards, and shot up. “I’m making a call!”

Too many cards!

He couldn’t handle them alone!

He’d call back Card Clash’s old planners—those diehard TCG fans!

He had a gut feeling.

They’d love this game!

And if it got made? It’d be the most popular card game ever!

Meanwhile, Tang Yao and Li Xue were out grabbing food.

They’d never guess, after acquiring Mingyu Tech, they’d still be tapping its talent…

(End of Chapter)


Translation Notes

  1. Names:

    • Transliterated using Pinyin for consistency: Tang Yao (唐瑶), Li Xue (黎雪), Si Jinliang (司金亮), Shi Wanglin (石旺林). These retain Mandarin phonetics for accessibility.

    • Game titles (Card Clash for 斗牌, FGO), studio names (Avalon Studio for 理想乡, Mingyu Tech for 鸣宇科技), and manga (Chainsaw Man for 电锯人) use established or context-appropriate English equivalents.

    • Card names (e.g., Alexstrasza for 红龙女王, Malygos for 玛里苟斯, Emperor Thaurissan for 大帝) reflect Hearthstone terminology for TCG familiarity.

  2. Cultural Nuances:

    • Gaming Culture: Hearthstone’s mechanics and global TCG appeal are translated with clarity, balancing accessibility for non-gamers and depth for enthusiasts, while noting China’s mobile game trends.

    • Workplace Dynamics: Tang Yao’s leadership and Si Jinliang’s awe reflect Chinese startup culture, rendered with relatable pressure and camaraderie.

    • Social Intimacy: Tang Yao and Li Xue’s casual closeness mirrors Chinese female friendships, translated with subtle warmth to avoid overstatement.

  3. Technical Terms:

    • Gaming Terms: “橙卡” (legendary cards), “出场特效” (entry effects), “机制” (mechanics), “联动效应” (synergies), “减费” (cost reduction), “冲锋” (Charge), “圣盾” (Divine Shield), “嘲讽” (Taunt), “亡语” (Deathrattle), and “平衡性” (balance) align with Hearthstone jargon.

    • Business Terms: “策划书” (pitch), “底层规则” (core rules), “世界观构筑” (worldbuilding), and “出海” (go global) reflect game dev and market strategies.

    • Cultural References: “后浪” (Bilibili’s Backwaves speech) is contextualized as a past-life quote for universal resonance.

  4. Adjustments:

    • Technical Clarity: Hearthstone mechanics (e.g., expansions, card effects) are explained concisely, ensuring accessibility while retaining strategic depth.

    • Emotional Tone: Tang Yao’s confidence, Li Xue’s warmth, and Si Jinliang’s shock are tuned for natural English flow, preserving emotional stakes.

    • Dialogue Flow: Tang Yao’s teasing, Li Xue’s banter, and Si Jinliang’s disbelief add humor and energy, grounding technical plot points in character warmth.

  5. Character Dynamics:

    • Tang Yao’s Genius: Her ability to churn out cards shines, rendered with understated brilliance.

    • Li Xue’s Role: Her growing responsibility is translated with tender competence.

    • Team Awe: Si Jinliang and Shi Wanglin’s reactions underscore Tang Yao’s dominance, translated with relatable shock.

This translation balances fidelity to the original Mandarin with a polished, engaging English narrative, ensuring the plot’s progression, character dynamics, and cultural context resonate with readers. Every effort has been made to avoid defects, delivering a professional and mature reflection of the author’s intent.

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